Brief: Create a narrative and physical intervention (e.g. jewellery, clothing, performative object, device) offering different responses to the senses of “Touch” and “Smell” within different speculative or future scenarios
Date: October 2018, 5 day sprint, full-time
Developed in collaboration with Leah Mentzis, Thomas Hartley and Zhenzhu Wang
Brainstorming on associations and ideas around touch and smell:
Building a narrative around our scenario, inspired by story telling techniques:
Next, we sampled a lot of scents and considered the use of active and passive scent releasers:
Passive: (no engergy needed to release smell): Active:
Reed diffuser Humidifiers/mist
Absorbant pads Candles and heat releasers
Ceramics Fans/air pumps
Textiles and fabrics Cosmetics
Prototypes of our wearable designs:
Due to the story of our narrative, we decided to select designs that mimicked the motion or characteristics of a (social) butterfly.
A glimpse into the making process:
The final design:
We programmed an arduino set to pump air connected to a mini fan every 10 seconds. The fan was attached to a rubber tube which circulated a scented airflow to a metal tube which was moulded and welded into shape with scent release holes carved in.